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Ephemeral fantasia soft reset
Ephemeral fantasia soft reset





ephemeral fantasia soft reset

#EPHEMERAL FANTASIA SOFT RESET HOW TO#

Well I say slowly, but they actually tell you the full thing on the first time loop, just like in Majora's Mask, but you still have to figure out how to stop it.Įphemeral Fantasia opens with you on a boat heading towards an island where they requested you write a song for the upcoming wedding.

ephemeral fantasia soft reset

As you progress however, you'll start finding events and noting them down (on actual notes, not in game), slowly figuring out the island's mystery. This means no real immediate direction and you have to figure everything out. Like Majora's Mask, you are given a time limit before everything loops back to the beginning, however this is more like Dragon Quest in terms of gameplay, and I do mean Dragon Quest.

ephemeral fantasia soft reset

Yeah, I understand I'm in the minority for actually liking this game, but you know what? It's delightful. Are there examples of games with time limits that you really like or dislike?.Do you have different views on active timers (Majora's Mask) vs.How does the game structure change things? (long-term limit, short-term limit, ability to plan ahead, ability to increase or reset the timer, etc.).Why do you like, dislike, or not mind overarching time limits?.I'd love to hear what you think in the comments, and please feel free to elaborate! I've heard many people say over the years that they disliked or outright could not play Majora's Mask because of the moon timer, which makes me curious about the general feeling on these kinds of mechanics. anything where there is a deadline that influences your experience and how you play. How do you feel about games with overarching, relevant time limits? This includes things like Majora's Mask, Unsighted, Persona, or Pikmin. I have an open question for y'all that I'm super curious about!







Ephemeral fantasia soft reset